Sep 10

Inspired by Games Radar’s article The greatest game on every platform I decided to put together my own list choosing a class of hardware at a time. In today’s installment I’ve chosen the consoles from the 4th Generation (according to Wikipedia)…

Super Nintendo Entertainment System

snesIn comparison to its younger brother the SNES had a wonderful design, where as the NES looked like a cheap lunchbox with the coloured buttons and curvy design the SNES tells you immediately: “this is going to be fun” – and fun it was.  I didn’t own a SNES myself but I borrowed one for a time and had plenty of play-time on what most people regard as the classics, and two out of my three games here are all time classics irrespective of platform.

SF2TurboProbably the most obvious choice and a defining moment for the genre, the console  and perhaps the era is 2D fighting legend Street Fighter 2: Turbo Edition.  There were a few versions of Street Fighter released on the SNES and whilst I feel justified in combining them into one for the sake of simplicity it’s the Turbo Edition that stood out for me, never before had we seen such a fast-paced twitchy fighting game packed with special moves and combos – it was a joy to behold but a real labour of love to master.

mariokartAnother clear stand-out game is Super Mario Kart, oddly I stand out as being one of the small minority of gamers who has never particularly liked the Mario Kart games but I still recognise it for the landmark it is and I am well aware of how popular the game remains up to this day (with DS and Wii versions selling like hot-cakes).  The game made good use of the common SNES graphical trick of rotating a 2D plane to give a 3D look and feel (known as Mode 7) and it pretty-much fooled everyone causing the work to fall in love with the game and the console.

pilotwingsLastly is another Mode 7 masterpiece – Pilotwings.  Whilst it never really provided the ‘thrills and spills’ of more action-packed genres this parachute, gliding qnd flying simulator really opened peoples eyes to what you could do with the simplest of 3D implementations.  Even when I re-play the game today I still get that sense of airy lightness that the game gives off in a combination of perfect graphics and sound.

Sega Megadrive / Genesis

megadriveAlongside the SNES, Sega’s Megadrive (or Genesis in the US) was one of the significant era-defining consoles in video gaming history, between the two consoles they’re responsible for turning a generation of kids into gamers and despite the potential fanboy-vs-fanboy flamewar fallout I’d put them both on a par for their impact on and input to the video gaming world.  Always much more drab than the SNES, the Megadrive and Megadrive II were compact little black units that didn’t really ooze fun but provided me with some of my most fun gaming experiences.

sonicIt’s inevitable that I’m going to mention the Megadrive’s flagship game: Sonic the Hedgehog, a game I must of completed more than twenty times and I honestly don’t think that there is a more perfect example of a platform game out there.   Whilst also available on the Master System it’s the 16-bit graphics and sound that really allowed Sega to pull off one of the platform’s first truly cartoon-like games, bettered in graphical style only by the Disney games: Castle of Illusion, World of Illusion and Fantasia.

desertstrikeIt’s difficult to stop myself from rambling on and on about Megadrive games but I’ll try to limit myself to a few more titles that I believe either defined a genre or brought about a new change in direction for gaming.  My stand-out game here is Desert Strike, a top-down isometric combat helicopter sim. that required the user not only to get to grips with a bizarre control method but also added a degree of mission planning and forethought by forcing the player to think about fuel, ammo and hostage rescue whilst trying to complete the missions handed out.

FIFAOne genre that really seemed to take off in the 4th generation of consoles and I think particularly on the Megadrive was sports titles, one clearly landmark title was EA’s FIFA International Soccer – the game that started one of gaming’s most successful series.  Whilst also available on the Master System again it was really took 16-bit graphics and speed to get the genre going with the followup game FIFA Soccer 95 being a Megadrive exclusive and other franchises throwing their hats into the ring such as NBA Jam, Madden NFL, NHL Hockey, NHLPA Hockey, PGA Tour Golf and so on.

Other honourable mentions go to sideways-scrolling beat-em-ups Revenge of Shinobi and Streets of Rage II, classic 2D fighting game Mortal Kombat, mini-racer Micro Machines and the weirdo sandbox title Toejam and Earl.

Sega Add-ons: Mega-CD & 32X

One of Sega’s biggest problems and I think a major contributor to its eventual downfall is that they were always high on their on supply, they believed in their grand vision just a little too much.  This attitude led them to fragment the market by releasing the Sega-CD and later the 32X, add-ons that few people understood and which never really received enough attention from developers to build up a good library of titles.

megacdThe Mega-CD was unit that fit either underneath the original Megadrive or alongside the Megadrive II holding the main console in a sort of cradle, it provided a CD-ROM drive which would naturally allow much higher volumes of data to be stored alongside real CD-quality sounds, Full Motion Video (which was mainly grainy and pointless) and some additional graphics horsepower.  The problem was that most games of the era didn’t really need that and consequently most titles released seemed to be much more like technology showcases than decent playable games (Night Trap I’m looking at you).  This time I’m not going to pick a ‘best game’ out of the pile I’ve got because I honestly don’t believe that any of them rate higher than the standard Megadrive titles.

32XThe 32X was a strange beast indeed, meant to up the power of the Megadrive to a 32-bit level it was a mushroom-like lump that was attached directly to the cartridge bay of the main console and in turn took specially designed cartridges itself, there were never really many games available for the 32X and I imagine the whole project lost a lot of money for Sega.  Still, some titles really showed off a level of power beyond that of any other equivalent on the standard 4th gen. consoles, found Virtua Racing Deluxe and Doom to be two of the best available.


written by thirtyfootscrew \\ tags: , , , , , , , , , , , , , , , , , , , , , ,

Dec 15

After what seems like an age since the original announcement I finally managed to get into Playstation Home today which despite all the waiting is only in the Open Beta phase, basically if everyone loves it they’ll go live soon but if everyone thinks it sucks then they’ll keep in in beta and fix the dodgy bits.

So, what’s the verdict?  On balance, it’s a definite ‘meh’ with a handful of annoyances.

My first annoyance started with the character creation screens, they give you endless options for customising the face but an absurdly small number of choices for clothing and hairstyles (most of which make you look like a weirdo or someone you’d love to punch).  It definitely doesn’t have the slickness of either the Nintendo or Microsoft equivalents and Sony’s aim for a little more accuracy means that whilst my Mii or 360 avatar look kinda-sorta-almost-ish like me, my PS3 avatar just looks like somebody else.  In fact I’d almost rather have a generic RPG character creation engine like the one in Oblivion, my PS3 guy looks no more like me than an Argonian.

On first entry into Home you’re put into you bland but theoretically swanky apartment, forced to endure a clunky tutorial (I’m not sure if it crashed, ended naturally or whether I quit) and left to explore.  Here comes my second problem with Home, with the initial install (77mb downloaded at the PS3’s standard bitrate of 300 baud) includes only your apartment so when you come to explore you have to choose which ‘area’ you want to go to and spend five minutes pacing the floor of your tedious apartment whilst it downloads.  This is classic Sony, why make life easy when you can make the user do the work for you?

The areas available right away in the beta are a movie theatre, a bowling alley, a shopping mall and a central space through which you can access the other locations.  I had a little wander through all of them and I think the one I most enjoyed was the central square, it’s quite a good place to meet-up with people and in the background there are some giant billboards that play trailers, this might seem like ramming ads down your throat (it is) but it works and can be enjoyable – I loved the Loco Roco 2 trailer.

Once I’d watched all of the trailers I thought I’d try and chat to  someone, the problem is that I (like most people) don’t bother with voice chat on the PS3 and (like most people) don’t have a keyboard plugged in.  The result of this is that you’re stuck with the pre-canned phrases or using the on-screen-keyboard, I tried this but whoever I spoke to got fed-up of waiting for me to type and wandered off.  I wasn’t that bothered really as I doubt most people in there are worth talking to, I was in the public areas of Home for no less than three minutes before I heard one avatar asking another “can I touch your nipple?”.  Nice.

Despite my criticisms the basic premise, structure and execution of Home are actually quite good, it feels like an MMO or at least it feels like Phantasy Star Universe without the gameplay elements.  There are some teething troubles (choppy framerate in busy areas) and there’s nowhere near enough open space to hang out in than I’d expected.  I also like the fact that you can customise your space but it’s absurd to make people pay for that priviledge, as soon as I realised that a yellow rubber duck costs £0.59 ($1 or thereabouts) I walked right back out of the store and thought “Not.  Going.  To.  Happen.  ”.

I’ll be very suprised if the micro-transaction route takes off, I could see bundles working (e.g. ‘Contemporary’ furniture pack or a whole wardrobe of clothes from GAP.  But I don’t think the Second Life model will work so well.  Personally I think that this whole consumer-gouging practice is counter productive, it would make more sense to me if companies like Diesel, DKNY, FCUK, Ralph Lauren, YSL, etc. actually paid Sony to give some of their virtual clothing to the gaming community for free – that’s how advertising’s supposed to work, it’s meant to be free to the victim viewer!

The big question is – what is it for?   I can see friends coming in here to chat before playing games, although it could do with some kind of social networking component for that to become really useful.  If I think about my own behaviour though the picture isn’t so rosy, I don’t play online (that what the Xbox 360 is for), will I buy furniture and clothes in here?  No.  Will I watch trailers in here?  No, Gametrailers or YouTube are easier.  Will I try and make new friends in here?  Hell No.  Will I go back in there before the next major content release?  Probably not.

This blog post has also been cross-posted on my specialist gaming blog, hosted on the Gamercast Network.

written by thirtyfootscrew \\ tags: , , , , , , , , , , , ,

Jan 08

Well, after about 4.5 seconds worth of thought I’ve decided to put my words where my mouth is (doesn’t sound right but you know what I mean) and say what I think is gonna go down in 2007, this time in no particular order…
Print Media Feels The Burn
I may be mildly premature with this one, but I can feel it in my bones – the carcinogenic newsprint will hit the fan sometime soon and I think 2007 will be the beginning. I’m sure print media has already had some reaction to the Internet and most of the UK broadsheets have pretty decent websites these days but for certain classes of publications I can foresee a major decline. For instance, I hardly buy gaming magazines these days for two main reasons, (1) the news is usually 3-6 weeks out of date by the time they go to print, (2) the reviews and articles are so full of marketing bullshit and rubbish games regularly get good reviews because the mag got an exclusive demo/interview/shag and finally (3) the demos are all downloadable now so why bother paying for them? I’m absolutely sure that those points apply to most monthly tech magazines and one other ‘primary factor’ in the decline is that newspapers / magazines are full of writers who write about things they barely understand. Have you read any ‘generic press’ articles about IT, gaming or technology lately? If you’re really interested in something (anything) then you’ll probably find a decent, articulate and well-informed blog / forum / news site on the web that’s 100 times better than some pokey journo trying to meet a deadline.

Nintendo Kick Ass
With the recent launch of the Wii and the massive public interest coming from traditional non-gamers I really think Nintendo are onto a winner (see: I Love My Wii) and Sony have still not really got their act together. I’m still not ready to predict final winner in the battle but by the end of 2007 I would not be surprised if Nintendo are on top.

Watching The Computer
People are going to spend much more time in 2007 pointing their LCD-hungry faces at computers this year than ever before. This includes consoles, high-def video players, IPTV, mobile TV as well as the traditional fare such as YouTube, Google Video and the web.

The Corporate World
After some relative calm I can see things turning bad for a major tech company this year, obvious choices would be people losing their identity such as AOL or Sun but perhaps it won’t be such a good year for people like Dell or Yahoo. I predict that a few more social networking sites will be acquired by media companies this year, possibly bebo or facebook – also predict it won’t do them much good.

Operating Systems
Last year started the war of next-generation consoles, 2007 sees the war between next-generation operating systems. With the release of WIndows Vista and later in the year Leopard (Mac OS 10.5) this does look like an interesting year, I also foresee more manufacturers offering pre-installed (or embedded) Linux than they have in the past. As for the outcome, obviously Vista will win but I’m even more sure that it will be plagued with bugs and security issues throughout the year. I do however still think that Apple will notch-up their market share somewhat in 2007 – from people holding out for Leopard and people who just want something solid, dependable and easy to use and have been slowly wooed by the iPod.

Well, that’s the lot – I wish my predictive mental offspring well as they try and navigate the great wide world, and if you should meet one whilst you’re traveling through 2007 please stop and say hello.

written by thirtyfootscrew \\ tags: , , , , , , , , , , , , ,

Dec 31

I know it’s cheesy but I thought I’d do a little roundup of 2006 and then later on a series of predictions for 2007. The lists are all Top Fives and are based on techie stuff unless otherwise stated.

1. Podcasting
I had a look in 2005 and there really wasn’t any great content out there, I came back in 2006 and it was like the whole ‘industry’ had exploded with some well established shows as well as some new favourites, this was really the year the podcasting became established.

2. Video Gaming
With the Xbox 360 released in December 2005 (but generally available March 2006) and the December launch of the Wii and the PS3 (US only) this really has been the year for gaming. More than that Nintendo have performed an amazing feat by pulling games out of Geekdom and into popular culture, not only with the Wii but with this year’s release of the DS Lite and the wonderful Brain Training.

3. Beta Releases
I’m not sure what’s happened but in 2006 nobody wants to release a product without having a public Beta, this has been true for games (Phantasy Star Universe + Final Fantasy XI on the Xbox 360), PC software (Office 2007, Windows Vista) and everything regarded as Web 2.0.

4. Video & Broadcasting
This year has seen a fundamental change in the way people watch and interact with video, of course nobody missed the popularity of YouTube and its acquisition by Google for $1.65bn but the I find the complementary changes in the broadcast industry to be even more interesting. Many major players have been trying to get into the User Generated Content (UGC) market ranging from pointless attempts by people who just don’t get it (MTV Flux) to well-done but still distinctly old-media (BBC’s Your News).

5. High Definition
In 2006 we saw the launch of both HD-DVD and Blu-Ray, heralding a new era of home cinema – let’s just hope that one of the two competing formats wins sooner rather than later so consumers can buy with confidence. 2006 also saw the introduction of Sky’s High Definition Satellite service, sadly it was over-priced, delivered late and has limited quantities of genuine HD content. This year also seems to be the year that people started to buy HD TVs in great quantities, at the end of 2005 I didn’t know anybody with an HD TV, now over half of my friends either own or are seriously considering an HD TV and the prices still keep on tumbling.

Well, I’m convinced I’ve missed something but that’ll have to do, I think I’ll go to bed now and hopefully dream of 2007, if I do then you’ll have my predictions tomorrow!

written by thirtyfootscrew \\ tags: , , , , , , ,

Dec 19

Like all good stories mine starts off happy, turns sad, gets happier and points towards a brighter future. Like all good stories turned into Hollywood movies my story is also overly-dramatic and probably not worth watching, but watch anyway – you always do.

I pre-ordered my Wii back months ago, from the moment the new controller was unveiled I knew I had to have one. When it got closer to launch day I booked the day off of work and confirmed with Gamestation that my order would be fulfilled, it would – all things set for happiness. Unfortunately something came up at work so I had to work on Friday but I still collected it at midnight and played Wii Sports for about an hour. Then, that weekend and the following week I was working / sleeping / Christmas shopping / socialising and didn’t really get the chance to play it (see this is the sad bit). This weekend just gone though, I got to play a little Red Steel, a little Zelda and a bit of Wii Sports and some Virtual Console games and I’m very pleased with the outcome. In brief…

Wii Sports
Very fun, quite tiring but pretty hilarious in two-player. My flatmate (a girl) an I played it for a while and the split screen mode is great fun, we got a few volleys going in Tennis and once you get the hang of it you can really control what’s going on.

Red Steel
It’s OK, because it’s not cartooney the low-res graphics on the Wii really show themselves up and I did for a few seconds think “what have I done?”, but I persevered and, well – it’s OK. I’ve not got to the sword-fighting bit yet but I do like the novelties, such as that to reload you just shake the Nun-Chuk downwards and to open a door you shake it upwards. Overall though it didn’t feel that responsive and the general sentiment of 6/10 – 7/10 is pretty justified.

Zelda Twilight Princess
My name is thirtyfootscrew, and I have never played a Zelda game before. Phew, that was hard to admit but now I’ve done it I feel like a weight has been lifted from my shoulders. It’s also a lie because now I have played Twilight Princess (though it really is the first Zelda I’ve ever played) and it seems quite good. I won’t judge the game on half-an-hour’s play as it’s not fair for such a big game but first impressions are good, I shall report back sometime in the future.

Virtual Console
I like it, though I have no real concept of what these Wii points are worth so I can’t comment on the value for money – I just went on a mini-spending spree. I loved playing Golden Axe and Columns, Mario Bros is rubbish (remember – this isn’t Super Mario Bros) and I’ve not really played Mario 64 enough to comment. The system all in all is easy to use though no better ordered than Xbox Live Arcade so will be a nightmare when it has lots of content, even though I don’t have kids I was pleased that it has ratings info for each game as it’ll help parents (something I think is good for the industry even though I’m generally anti-censorship).

General ‘ness’
I love it, I think it’s fantastic – tonight I was more excited than I have been in years about a console – I came home and it was glowing blue. I opened up the Wii Menu (basically the Wii’s OS) and found that I’d received a message from Nintendo telling me that the Forecast Channel was available. I downloaded the update and launched the channel, a brief setup tells it where you live (or nearest large town) and got stuck in, at a basic level it gives you current, 6-hour, next day and 5-day weather forecasts which seems like all you’d need. Of course, Nintendo didn’t stop there – you can zoom in and out, check other towns in the country by ‘grabbing’ the earth (zoom out enough and it is a globe), or towns in other countries.

I spent about half an hour checking weather in places like Cape Town, Baghdad, Sidney, Sri-Lanka, New York – it was great. I know this sounds trivial but the user-experience of just ‘grabbing’ the world and shifting it around really made me see what could be possible with the Wii – I believe that this is the first mass-market step in a new model of human-computer interaction and it really works. I have friends who would never consider playing on the Xbox 360 that say “that sounds fun, I’ll have to come round and try it”, my female (non-gaming) flat-mate bought herself a controller and spent an hour playing Wii Sports with one of her female non-gaming friends. Stuff like that just doesn’t happen, at least it didn’t used to – things are changing.

The one last thing I like is that whatever you’re doing it always plays soothing music to you and makes nice comforting noises when you click on things, it reminds me of the Heart of Gold from the Hitchhikers Guide to the Galaxy – except less irritating, I think that might might make both Xbox360 and PS3 the Paranoid Androids.

MicroSony 0 – 1 Nintendo
An away win is always so much sweeter.

written by thirtyfootscrew \\ tags: , , , , , , ,

Nov 24

Well, I’m jumping the gun a little bit but I think it’s near enough and I need a decent topic to post about because it’s been bloody ages since my last post! About a year ago I was waiting in line at my local Gamestation having been one of the lucky few to get a preorder, that said I got my preorder in August by asking in store every few days for ages so it’s a mix of luck and persistence. Now I think it’s time to take a good look at how thing have turned out.

The Console (8/10)
When I got the thing back I was pleased to find the console to be a bit smaller than the old Xbox but horrified to see the bus-sized power brick that comes in the box, I setup the unit quickly and easily then migrated my Live account and off I was – nice and simple. I’ve heard plenty of people bitching and moaning about their boxes overheating and the console freezing, I have never had this and would be 95% sure that most of these cases are down to bad placement, poor ventilation, general stupidity, etc.

The Accessories (8/10)
I love the wireless pad, it’s the first time I’ve seen a decent responsive wireless controller and I just love the feel and everything about it and the absence of wires is great. I have used a wired pad and would generally recommend against using it, not because of the cable (I’ve been used to that for years), but because the battery in the wireless version gives it an extra bit of weight which makes it feel just right.

As I bought a premium unit on launch day I received a free IR remote control (not as big as the one available in retail), I use this thing all the time – not only does it save batteries, it’s just much more pleasurable to use if you’re hopping around the dashboard. Other accessories I have bought include a play & charge kit (useful but not essential) and the camera (useless but entertaining).

The Operating System (9/10)
To me, this is probably the single best feature of the Xbox 360 – Microsoft’s decision to bring music, chat, messaging, gamercards, settings, etc. into the OS rather than have it handled by games developers was truly inspired. I know this will make me sound like a fanboy but I believe that MS truly led the way with this and I am regularly amazed at the consequences (cross game invites, cross-game chat, achievements, games invoking the guide for gamercards, etc).

The dashboard though is a bit clunky and sometimes a pig to navigate but the ability to stream music and video and pictures from a PC (or CD/USB), iPod support, etc. make up for it’s mildy frustrating interface.

The Software (4/10)
Well, what can I say? Most of the games released to date have been disappointing re-hashed crap with shiny textures added in to make them look ‘next gen’. I’m quite bitter about this as I’ve spend a lot of my hard-earned cash to find games are to short or too samey or just plain rubbish (PDZ). The best games I’ve played are GRAW (truly brilliant), Oblivion (very pretty and a fantastic game but short-lived by Morrowind standards) and PGR3 (though it’s about a third the size of PGR2 and rubbish online). I am wholeheartedly (but cynically) looking forward to Gears of War (have done ACT1 but can’t comment properly yet), Rainbow Six Vegas and Grand Theft Auto 4 (due next October) but everything else I’m pretty nonplussed about.

I am totally fed up of game developers/publishers churning out the same old rubbish over and over again and people keep buying it, I think that in this uber-corporate modern age games are tailored too much for the mass-market whilst niche games or innovative games fall by the wayside and never get anywhere. Perhaps it’s slightly unfair to bring this rant up on the birthday of the Xbox 360 as this problem affects the whole industry – the only company I see trying to do anything about it is Nintendo. The DS succeeded in putting fun back into the handheld gaming market and has crushed the PSP by doing so, the Wii furthers that model and I truly hope it succeeds because if it doesn’t – it’ll be bad for all of us.

XBox Live (7/10)
Marketplace is brilliant, the Red vs Blue guys made fun out of it but sometimes I do just pop on to the box, browse some Marketplace content (demos, trailers) then maybe do some chatting without playing a game. I would say that even after the recent reorganisation it’s still hard to find what you want sometimes, it could definitely be done better. My other major concern is that we’re being slowly bled dry by marketing execs selling small amounts of content for medium amounts of money.

As for actually playing games over Live, I rarely play with anyone other than my existing friends – I’m not quite sure why or whether it’s the fault of the 360 but I just don’t like playing against strangers now. I could probably trace this malaise back to Halo 2 being full of trash-talking tossers, but remember PGR2 had a good community of clean racers and friendly people – the 360 brought us PGR3 which was full of dickheads trying to run you off the road. Something’s not right, but I don’t know what it is.

I also haven’t seen much innovation in terms of how games are played online, the same old game modes are churned out by developers with no real ‘next gen’ thinking (I sound like a journo now, what a twat).

Xbox Live Arcade (9/10)
Absolutely totally brilliant, with disappointing games costing £50 it’s refreshing to be able to buy some great games (Marble Blast, Wik, Cloning Clyde, Doom) for a few quid and get a real sense of pleasure out of them. Sure, there have been some turkeys (SF2 being the worst) and I don’t know why retro titles are laggy over Live when something like GRAW isn’t but all in all I love Live Arcade. You also have the chance to play trials of every title and on the few occasions I have been burned it have been because I didn’t play the trial version first (aka my own stupid fault). I would say that there ought to be more original content on there rather than so much retro stuff but that takes time so maybe the next year will bring some great titles.

The Community (8/10)
A few years ago who would have thought that one of the world’s biggest corporations with monopolies in several major markets would actually listen to it’s customers? I certainly wouldn’t but I have been proved wrong and I am glad to have been so. Microsoft have been great at communicating with Xbox customers using a whole range of multimedia outlets, from the forums on Xbox.com, the blog and podcast from Major Nelson to the little things like holding community days for both major and independent websites. On top of that with E3 and X06 they put hours of content up on Xbox Live market place so that we could share the previews and demos that normally only journalists get to see.

Conclusion & The Future
In all I think it’s a great system but I feel let down by the lack of decent games being released, this at least is something that can be fixed and launch games are rarely the best so I feel able excuse that in my mind. I am still glad that I bought the system and will cynically look forward the coming year!

This next year will be critical for the 360, for the first time there is competition in the market and PS3 will sell regardless of Sony’s inept PR and arrogant ways – the Sony fanboy may well still be king. What I really hope is that the upcoming/recent games (Gears of War, Rainbow Six Vegas, Medal of Honour Airbourne, Call of Duty 3, Grand Theft Auto 4, Halo 3, etc.) will truly make this console worth owning. If this happens then MS have a good chance to hit Sony where it hurts, if Sony tie or even lose this round then some of the arrogance will fade and we’ll have a truly competitive market – which is always good for the consumer.

One upcoming development is the imminent release of the XNA Games Studio, for those of you who are unaware this will enable anyone to write their own games on the PC then play them on the 360 as well as distributing them to others via the Internet. I believe that this has the potential to revolutionise gaming though it will depend very much how content is distributed and how much control Microsoft retain over content and censorship. Too much control and the service will be full of rubbish games that aren’t worth playing, but too little control will result in kids getting hold of adult games and spawn a thousand lawsuits.

Other developments to watch are: MS selling high-definition movies & tv shows over Xbox Live market place, the HD-DVD drive addon (a bargain for the very latest technology), Live Anywhere (messaging, invites and even gaming between Xbox 360 and PCs, Mobile Phones).

THE END

written by thirtyfootscrew \\ tags: , , , , , , ,