Actually, this post would be better titled “Things I Hate about people in First Person Shooters” because in multiplayer FPS games it’s people that cause all of the problems. I can break this down into three broad categories:
1. Campers & Snipers.
2. Cowards.
3. People who are crap at objective games.
I really don’t understand campers, I mean how much fun can it be sitting in the same few spots for the entire round just waiting for people to walk past? It shows a complete lack of skill and a pathetic desire to win at all costs, disregarding the enjoyment of all others – especially those on the same team. Snipers are even worse, these guys hole themselves up miles away from the action in hard to reach places and just picking people off, they’re both a subset of campers and subset of my next group – cowards.
As an example, I’ve been playing team deathmatches and domination (a.k.a. king of the hill) all night and have spend so much time stuck behind idiots that are cowering in doors or taking pathetic little pot-shots at the opposition. So many times have I been running towards a doorway only to have one of my teammates stop dead and completely block my exit, in about 6 or 7 times this evening such behaviour was directly responsible for my death. As I happen to be playing COD4 there’s no friendly fire but if there were I promise that I’d be a very unpopular guy by now as I instinctively go to melee anyone in my way.
But depspite the bitterness caused by the above two irritants, nothing comes close to how annoyed I get with the fact that 95% of people are crap at objective games. This is a problem I first noticed in Halo 2 where almost every capture the flag game was full of people who were aiming purely for high kill counts and nothing else. This sort of behaviour completely screws over any serious players as nobody will provide any decent support when you end up being the flag carrier. Tonight’s COD4 session was also typical of this pattern (as is every other session I’ve played), you’ll find that out of a team of 8 you’re lucky if you’ve got two other players who actively seek out objectives and/or will provide cover/supressing fire whilst you’re capturing objectives. I’m not sure why these people are the way they are, some are just simple – they clearly don’t understand the game as you’ll see them run with you to an objective and just keep on running (even when it’s easy points). Other people though probably fall into my first two categories and the rest must not be team players – I can only hope that natural selection catches up with them at some point.
Well, that concludes my little rant – time for bed now to meditate on the evening’s deathmatching, sweet dreams people, sweet dreams.
This blog post has also been cross-posted on my specialist gaming blog, hosted on the Gamercast Network.
written by thirtyfootscrew
\\ tags: COD4, first person shooter, FPS, Halo, multiplayer
I was just posting in the Call of Duty 4 thread over on Red Rant and mentioned that I think COD4 deserves a spot in my Top 5 First Person Shooter games, that lead me to start wondering - what are my Top 5 FPS games? It’s a tough call as it’s my favourite genre of video games so it’s like choosing between children, to make life easier I’ve limited this to the multiplayer (deathmatching) aspects of the genre. Here goes…
- Red Faction 1 (PS2) – the geomodding was great and the game had a wicked pace.
- Unreal Tournament (PS2) – the first uber-fast run & gun FPS that I played on a console (loved the PC version too), foe a while it was in class of it’s own.
- Halo 1 (Xbox) – I know the sequel had Xbox Live but nothing ever beats the System Link games I used to play with a bunch of friends at the regular mini LAN Party events we use to have.
- Call of Duty 4 (Xbox 360) – a recent release but one that feels instantly familiar yet adds all sorts of cool features to the genre (the Perks are brilliant).
- Ghost Recon Series (Xbox, PS2 Xbox 360, PS3) – much more tactical than all of the above but these games gave an immense scope for teamwork in the co-op modes.
One game many would expect to see on this list (and many would feel is conspicuous by it’s absence) is Perfect Dark, I didn’t own an N64 until a couple of years ago and so never played Perfect Dark back in it’s glory days. Consequently when I tried to play it I found the stubby single-analog control method to be extremely odd and impossibly frustrating so I couldn’t be bothered to play any more.
written by thirtyfootscrew
\\ tags: COD4, FPS, Halo, PS2, Top 5, xbox
I’ve not long since got back to my hotel after attending an event in Washington DC hosted by the Microsoft Xbox (and Games for WIndows) PR guys from the Gamerscore Blog, it was a great night and good to finally put some faces to names / gamertags / forum handles. The event started with some food and drinks whilst we were able to play a whole slew of games including Shadowrun, Project Sylpheed, Forza 2 and a bunch of Xbox Live arcade titles (one of which was Track & Field).
I was impressed with Shadowrun, other than what I’ve heard from blogs and podcasts this was the first real concrete information I’d seen and it definitely clarified a few points for me. The things I’d heard were that it’s complexity might prove to be a barrier for people who just want to jump in and start playing and in my experience this definitely wasn’t the case. Other than a brief run of the first tutorial and some on-the-fly coaching from Chris I was pretty much running and gunning right away, sure it’ll take a while to master the finer points of tech and magic but if you’re a fan of the FPS genre then you’ll feel at home immediately as it handles exactly how it ought to and I was very quickly “in the zone”, ignoring everything around me and trying to get some decent headshots.
Project Sylpheed is essentially a 3D space shooter / flight sim and handles pretty well, I didn’t get to see a great deal of the mission structure so I can’t comment on the overall arc of the game but it was certainly put together well and once I’d inverted my flight controls (up vs down) I was flying quite easily. As I said, I didn’t really get far enough into the game to know but I’d love to see a more in-depth and interactive mission structure as opposed to the “enter arena and kill ‘em all” style of mission that most console flight sims have had recently.
I was also reasonably impressed with Forza 2, I wasn’t really a fan of the original and hated it within about 15 seconds of playing the game so I was pleasantly surprised when after 15 minutes of playing the sequel I was still enjoying myself. I’d still need to spend a little more time with the demo in order to be sure of it’s purchase value but that has more to do with my fussiness about control methods and handling than it does with the game itself.
Anyway, that’s about all the info I can regurgitate before I fall asleep and I have a flight tomorrow so I’d better get some shut-eye. Catch y’all later (well I am in America after all).
written by admin
\\ tags: forza, gamerscore blog, gamerscore blog road tour 2007, shadowrun, xbox, xbox 360
So, what’s been going down in my absence? After a three month absence I thought I’d better catch up by posting my thoughts on the recent (and not so recent) news stories, so here (in no particular order) are the ones that caught my eye.
Suitably following on from my last serious post, the Apple TV finally launched – I pretty much stand by all of my previous comments, especially that the Apple TV’s success is probably in the hands of the hacking community. I actually had a play with one in the Regent Street Apple Store the other day and wasn’t too impressed, scaling low quality video up to an HDTV (they were using Sony TVs) looks pretty bad and given that HD content takes an age to download and isn’t that prevalent I really can’t see the need, I might consider it for £99 for the hacking alone but for £199 you can jump. Also, given that Microsoft are adding more codecs to their Xbox 360 player there’s even less of a need for it, I do agree with the crew from Macbreak Weekly that it’ll give video podcasts a realistic shot at getting HD content into the living room but I’m not convinced it’ll get the critical mass to make a difference.
In further Apple news, the announcement that EMI would be offering DRM free music. I really think that this will be the start of a sea-change in how the record companies view digital music one way or the other. Personally I welcome the move and will definitely begin purchasing music from iTunes if I know that I’m not tied to their platform.
And finally, in the gaming arena there was the launch of the PS3 in Europe, despite a couple of facts and figures about “record breaking” sales the whole thing went with a bit of a whimper and to date there’s still a lot more supply than there is demand. The problem right now is software and with only two viable titles on release right now (RFoM and Motorstorm) the prospect of laying ot £400 for one is hardly attractive. We’ll have to wait and see, in the long run I expect Sony will catch up but even if they do I doubt that they’ll achieve anywhere near the dominance of the PS2 – those days are over. The other niggling thought at the back of my mind is that Sony were originally touting the PS3 as having a 10-year lifecycle, if that holds true then just as they’re hitting the middle of the curve I’d expect both Microsoft and Nintendo to come out with another generation of hardware to challenge whatever momentum Sony have gathered up to that point. For my money, I’d pick the soon to be released XBox 360 Elite with a larger hard drive, HDMI, better online support, better games, better price, etc. etc. As for the Wii, I really don’t play it as much as I expected to but because it cost less I’m not too upset – I’m sure that at some point they’ll release a serious killer app and I’ll be straight back on it for a while.
written by admin
\\ tags: drm, emi, itunes, macbreak weekly, old news, ps3, wii, xbox 360
Well, after about 4.5 seconds worth of thought I’ve decided to put my words where my mouth is (doesn’t sound right but you know what I mean) and say what I think is gonna go down in 2007, this time in no particular order…
Print Media Feels The Burn
I may be mildly premature with this one, but I can feel it in my bones – the carcinogenic newsprint will hit the fan sometime soon and I think 2007 will be the beginning. I’m sure print media has already had some reaction to the Internet and most of the UK broadsheets have pretty decent websites these days but for certain classes of publications I can foresee a major decline. For instance, I hardly buy gaming magazines these days for two main reasons, (1) the news is usually 3-6 weeks out of date by the time they go to print, (2) the reviews and articles are so full of marketing bullshit and rubbish games regularly get good reviews because the mag got an exclusive demo/interview/shag and finally (3) the demos are all downloadable now so why bother paying for them? I’m absolutely sure that those points apply to most monthly tech magazines and one other ‘primary factor’ in the decline is that newspapers / magazines are full of writers who write about things they barely understand. Have you read any ‘generic press’ articles about IT, gaming or technology lately? If you’re really interested in something (anything) then you’ll probably find a decent, articulate and well-informed blog / forum / news site on the web that’s 100 times better than some pokey journo trying to meet a deadline.
Nintendo Kick Ass
With the recent launch of the Wii and the massive public interest coming from traditional non-gamers I really think Nintendo are onto a winner (see: I Love My Wii) and Sony have still not really got their act together. I’m still not ready to predict final winner in the battle but by the end of 2007 I would not be surprised if Nintendo are on top.
Watching The Computer
People are going to spend much more time in 2007 pointing their LCD-hungry faces at computers this year than ever before. This includes consoles, high-def video players, IPTV, mobile TV as well as the traditional fare such as YouTube, Google Video and the web.
The Corporate World
After some relative calm I can see things turning bad for a major tech company this year, obvious choices would be people losing their identity such as AOL or Sun but perhaps it won’t be such a good year for people like Dell or Yahoo. I predict that a few more social networking sites will be acquired by media companies this year, possibly bebo or facebook – also predict it won’t do them much good.
Operating Systems
Last year started the war of next-generation consoles, 2007 sees the war between next-generation operating systems. With the release of WIndows Vista and later in the year Leopard (Mac OS 10.5) this does look like an interesting year, I also foresee more manufacturers offering pre-installed (or embedded) Linux than they have in the past. As for the outcome, obviously Vista will win but I’m even more sure that it will be plagued with bugs and security issues throughout the year. I do however still think that Apple will notch-up their market share somewhat in 2007 – from people holding out for Leopard and people who just want something solid, dependable and easy to use and have been slowly wooed by the iPod.
Well, that’s the lot – I wish my predictive mental offspring well as they try and navigate the great wide world, and if you should meet one whilst you’re traveling through 2007 please stop and say hello.
written by thirtyfootscrew
\\ tags: aol, Apple, bebo, dell, facebook, journo, nintendo, prediction, print media, sun, vista, wii, windows, yahoo
I know it’s cheesy but I thought I’d do a little roundup of 2006 and then later on a series of predictions for 2007. The lists are all Top Fives and are based on techie stuff unless otherwise stated.
1. Podcasting
I had a look in 2005 and there really wasn’t any great content out there, I came back in 2006 and it was like the whole ‘industry’ had exploded with some well established shows as well as some new favourites, this was really the year the podcasting became established.
2. Video Gaming
With the Xbox 360 released in December 2005 (but generally available March 2006) and the December launch of the Wii and the PS3 (US only) this really has been the year for gaming. More than that Nintendo have performed an amazing feat by pulling games out of Geekdom and into popular culture, not only with the Wii but with this year’s release of the DS Lite and the wonderful Brain Training.
3. Beta Releases
I’m not sure what’s happened but in 2006 nobody wants to release a product without having a public Beta, this has been true for games (Phantasy Star Universe + Final Fantasy XI on the Xbox 360), PC software (Office 2007, Windows Vista) and everything regarded as Web 2.0.
4. Video & Broadcasting
This year has seen a fundamental change in the way people watch and interact with video, of course nobody missed the popularity of YouTube and its acquisition by Google for $1.65bn but the I find the complementary changes in the broadcast industry to be even more interesting. Many major players have been trying to get into the User Generated Content (UGC) market ranging from pointless attempts by people who just don’t get it (MTV Flux) to well-done but still distinctly old-media (BBC’s Your News).
5. High Definition
In 2006 we saw the launch of both HD-DVD and Blu-Ray, heralding a new era of home cinema – let’s just hope that one of the two competing formats wins sooner rather than later so consumers can buy with confidence. 2006 also saw the introduction of Sky’s High Definition Satellite service, sadly it was over-priced, delivered late and has limited quantities of genuine HD content. This year also seems to be the year that people started to buy HD TVs in great quantities, at the end of 2005 I didn’t know anybody with an HD TV, now over half of my friends either own or are seriously considering an HD TV and the prices still keep on tumbling.
Well, I’m convinced I’ve missed something but that’ll have to do, I think I’ll go to bed now and hopefully dream of 2007, if I do then you’ll have my predictions tomorrow!
written by thirtyfootscrew
\\ tags: beta, ds lite, nintendo, Podcasting, ps3, Video Games, wii, xbox
Like all good stories mine starts off happy, turns sad, gets happier and points towards a brighter future. Like all good stories turned into Hollywood movies my story is also overly-dramatic and probably not worth watching, but watch anyway – you always do.
I pre-ordered my Wii back months ago, from the moment the new controller was unveiled I knew I had to have one. When it got closer to launch day I booked the day off of work and confirmed with Gamestation that my order would be fulfilled, it would – all things set for happiness. Unfortunately something came up at work so I had to work on Friday but I still collected it at midnight and played Wii Sports for about an hour. Then, that weekend and the following week I was working / sleeping / Christmas shopping / socialising and didn’t really get the chance to play it (see this is the sad bit). This weekend just gone though, I got to play a little Red Steel, a little Zelda and a bit of Wii Sports and some Virtual Console games and I’m very pleased with the outcome. In brief…
Wii Sports
Very fun, quite tiring but pretty hilarious in two-player. My flatmate (a girl) an I played it for a while and the split screen mode is great fun, we got a few volleys going in Tennis and once you get the hang of it you can really control what’s going on.
Red Steel
It’s OK, because it’s not cartooney the low-res graphics on the Wii really show themselves up and I did for a few seconds think “what have I done?”, but I persevered and, well – it’s OK. I’ve not got to the sword-fighting bit yet but I do like the novelties, such as that to reload you just shake the Nun-Chuk downwards and to open a door you shake it upwards. Overall though it didn’t feel that responsive and the general sentiment of 6/10 – 7/10 is pretty justified.
Zelda Twilight Princess
My name is thirtyfootscrew, and I have never played a Zelda game before. Phew, that was hard to admit but now I’ve done it I feel like a weight has been lifted from my shoulders. It’s also a lie because now I have played Twilight Princess (though it really is the first Zelda I’ve ever played) and it seems quite good. I won’t judge the game on half-an-hour’s play as it’s not fair for such a big game but first impressions are good, I shall report back sometime in the future.
Virtual Console
I like it, though I have no real concept of what these Wii points are worth so I can’t comment on the value for money – I just went on a mini-spending spree. I loved playing Golden Axe and Columns, Mario Bros is rubbish (remember – this isn’t Super Mario Bros) and I’ve not really played Mario 64 enough to comment. The system all in all is easy to use though no better ordered than Xbox Live Arcade so will be a nightmare when it has lots of content, even though I don’t have kids I was pleased that it has ratings info for each game as it’ll help parents (something I think is good for the industry even though I’m generally anti-censorship).
General ‘ness’
I love it, I think it’s fantastic – tonight I was more excited than I have been in years about a console – I came home and it was glowing blue. I opened up the Wii Menu (basically the Wii’s OS) and found that I’d received a message from Nintendo telling me that the Forecast Channel was available. I downloaded the update and launched the channel, a brief setup tells it where you live (or nearest large town) and got stuck in, at a basic level it gives you current, 6-hour, next day and 5-day weather forecasts which seems like all you’d need. Of course, Nintendo didn’t stop there – you can zoom in and out, check other towns in the country by ‘grabbing’ the earth (zoom out enough and it is a globe), or towns in other countries.
I spent about half an hour checking weather in places like Cape Town, Baghdad, Sidney, Sri-Lanka, New York – it was great. I know this sounds trivial but the user-experience of just ‘grabbing’ the world and shifting it around really made me see what could be possible with the Wii – I believe that this is the first mass-market step in a new model of human-computer interaction and it really works. I have friends who would never consider playing on the Xbox 360 that say “that sounds fun, I’ll have to come round and try it”, my female (non-gaming) flat-mate bought herself a controller and spent an hour playing Wii Sports with one of her female non-gaming friends. Stuff like that just doesn’t happen, at least it didn’t used to – things are changing.
The one last thing I like is that whatever you’re doing it always plays soothing music to you and makes nice comforting noises when you click on things, it reminds me of the Heart of Gold from the Hitchhikers Guide to the Galaxy – except less irritating, I think that might might make both Xbox360 and PS3 the Paranoid Androids.
MicroSony 0 – 1 Nintendo
An away win is always so much sweeter.
written by thirtyfootscrew
\\ tags: don't panic, games, gaming, nintendo, red steel, Video Games, virtual console, wii
Well, I’m jumping the gun a little bit but I think it’s near enough and I need a decent topic to post about because it’s been bloody ages since my last post! About a year ago I was waiting in line at my local Gamestation having been one of the lucky few to get a preorder, that said I got my preorder in August by asking in store every few days for ages so it’s a mix of luck and persistence. Now I think it’s time to take a good look at how thing have turned out.
The Console (8/10)
When I got the thing back I was pleased to find the console to be a bit smaller than the old Xbox but horrified to see the bus-sized power brick that comes in the box, I setup the unit quickly and easily then migrated my Live account and off I was – nice and simple. I’ve heard plenty of people bitching and moaning about their boxes overheating and the console freezing, I have never had this and would be 95% sure that most of these cases are down to bad placement, poor ventilation, general stupidity, etc.
The Accessories (8/10)
I love the wireless pad, it’s the first time I’ve seen a decent responsive wireless controller and I just love the feel and everything about it and the absence of wires is great. I have used a wired pad and would generally recommend against using it, not because of the cable (I’ve been used to that for years), but because the battery in the wireless version gives it an extra bit of weight which makes it feel just right.
As I bought a premium unit on launch day I received a free IR remote control (not as big as the one available in retail), I use this thing all the time – not only does it save batteries, it’s just much more pleasurable to use if you’re hopping around the dashboard. Other accessories I have bought include a play & charge kit (useful but not essential) and the camera (useless but entertaining).
The Operating System (9/10)
To me, this is probably the single best feature of the Xbox 360 – Microsoft’s decision to bring music, chat, messaging, gamercards, settings, etc. into the OS rather than have it handled by games developers was truly inspired. I know this will make me sound like a fanboy but I believe that MS truly led the way with this and I am regularly amazed at the consequences (cross game invites, cross-game chat, achievements, games invoking the guide for gamercards, etc).
The dashboard though is a bit clunky and sometimes a pig to navigate but the ability to stream music and video and pictures from a PC (or CD/USB), iPod support, etc. make up for it’s mildy frustrating interface.
The Software (4/10)
Well, what can I say? Most of the games released to date have been disappointing re-hashed crap with shiny textures added in to make them look ‘next gen’. I’m quite bitter about this as I’ve spend a lot of my hard-earned cash to find games are to short or too samey or just plain rubbish (PDZ). The best games I’ve played are GRAW (truly brilliant), Oblivion (very pretty and a fantastic game but short-lived by Morrowind standards) and PGR3 (though it’s about a third the size of PGR2 and rubbish online). I am wholeheartedly (but cynically) looking forward to Gears of War (have done ACT1 but can’t comment properly yet), Rainbow Six Vegas and Grand Theft Auto 4 (due next October) but everything else I’m pretty nonplussed about.
I am totally fed up of game developers/publishers churning out the same old rubbish over and over again and people keep buying it, I think that in this uber-corporate modern age games are tailored too much for the mass-market whilst niche games or innovative games fall by the wayside and never get anywhere. Perhaps it’s slightly unfair to bring this rant up on the birthday of the Xbox 360 as this problem affects the whole industry – the only company I see trying to do anything about it is Nintendo. The DS succeeded in putting fun back into the handheld gaming market and has crushed the PSP by doing so, the Wii furthers that model and I truly hope it succeeds because if it doesn’t – it’ll be bad for all of us.
XBox Live (7/10)
Marketplace is brilliant, the Red vs Blue guys made fun out of it but sometimes I do just pop on to the box, browse some Marketplace content (demos, trailers) then maybe do some chatting without playing a game. I would say that even after the recent reorganisation it’s still hard to find what you want sometimes, it could definitely be done better. My other major concern is that we’re being slowly bled dry by marketing execs selling small amounts of content for medium amounts of money.
As for actually playing games over Live, I rarely play with anyone other than my existing friends – I’m not quite sure why or whether it’s the fault of the 360 but I just don’t like playing against strangers now. I could probably trace this malaise back to Halo 2 being full of trash-talking tossers, but remember PGR2 had a good community of clean racers and friendly people – the 360 brought us PGR3 which was full of dickheads trying to run you off the road. Something’s not right, but I don’t know what it is.
I also haven’t seen much innovation in terms of how games are played online, the same old game modes are churned out by developers with no real ‘next gen’ thinking (I sound like a journo now, what a twat).
Xbox Live Arcade (9/10)
Absolutely totally brilliant, with disappointing games costing £50 it’s refreshing to be able to buy some great games (Marble Blast, Wik, Cloning Clyde, Doom) for a few quid and get a real sense of pleasure out of them. Sure, there have been some turkeys (SF2 being the worst) and I don’t know why retro titles are laggy over Live when something like GRAW isn’t but all in all I love Live Arcade. You also have the chance to play trials of every title and on the few occasions I have been burned it have been because I didn’t play the trial version first (aka my own stupid fault). I would say that there ought to be more original content on there rather than so much retro stuff but that takes time so maybe the next year will bring some great titles.
The Community (8/10)
A few years ago who would have thought that one of the world’s biggest corporations with monopolies in several major markets would actually listen to it’s customers? I certainly wouldn’t but I have been proved wrong and I am glad to have been so. Microsoft have been great at communicating with Xbox customers using a whole range of multimedia outlets, from the forums on Xbox.com, the blog and podcast from Major Nelson to the little things like holding community days for both major and independent websites. On top of that with E3 and X06 they put hours of content up on Xbox Live market place so that we could share the previews and demos that normally only journalists get to see.
Conclusion & The Future
In all I think it’s a great system but I feel let down by the lack of decent games being released, this at least is something that can be fixed and launch games are rarely the best so I feel able excuse that in my mind. I am still glad that I bought the system and will cynically look forward the coming year!
This next year will be critical for the 360, for the first time there is competition in the market and PS3 will sell regardless of Sony’s inept PR and arrogant ways – the Sony fanboy may well still be king. What I really hope is that the upcoming/recent games (Gears of War, Rainbow Six Vegas, Medal of Honour Airbourne, Call of Duty 3, Grand Theft Auto 4, Halo 3, etc.) will truly make this console worth owning. If this happens then MS have a good chance to hit Sony where it hurts, if Sony tie or even lose this round then some of the arrogance will fade and we’ll have a truly competitive market – which is always good for the consumer.
One upcoming development is the imminent release of the XNA Games Studio, for those of you who are unaware this will enable anyone to write their own games on the PC then play them on the 360 as well as distributing them to others via the Internet. I believe that this has the potential to revolutionise gaming though it will depend very much how content is distributed and how much control Microsoft retain over content and censorship. Too much control and the service will be full of rubbish games that aren’t worth playing, but too little control will result in kids getting hold of adult games and spawn a thousand lawsuits.
Other developments to watch are: MS selling high-definition movies & tv shows over Xbox Live market place, the HD-DVD drive addon (a bargain for the very latest technology), Live Anywhere (messaging, invites and even gaming between Xbox 360 and PCs, Mobile Phones).
THE END
written by thirtyfootscrew
\\ tags: games, gaming, Microsoft, nintendo, playstation, sony, wii, xbox 360
When I posted the video of Phantasy Star Universe the other day I had to find a dancey track to act as backing, rather than break someone’s copyright I chose to use some music of my own. Since doing that I’ve had one comment on YouTube and one comment by email asking me what the the track was, for the video I used a track called Drift produced on the Sony Playstation using Jester Interactive’s amazing software Music and Music 2000.
You can find all of the tracks from the album I produced on my website at thirtyfootscrew.com, just click on the PSX Music link on the menu tree.
written by thirtyfootscrew
\\ tags: jester interactive, Music, music 2000, playstation, psx
I logged on to my Xbox 360 earlier today and as usual thought I’d check Marketplace first, I found Phantasy Star Universe under the Demos category so I thought I’d give it a go. At just under 1GB it took a while to download, but having heard about the Phantasy Star series before and knowing what a cult following they get I thought I’d have to try it. Whilst it was downloading I went about playing Oblivion and chatting to Private Custard over Xbox Live, once we’d both downloaded it we decided to jump in to the demo and explore the game together.
Phantasy Star Universe Dance-Off
Having never tried a MMORPG before I didn’t think the demo would last that long, 8 hours later – I realised I was wrong. The game is pretty accessible, even for a noob like me – the most similar game I’ve played is probably Final Fantasy VII on the original Playstation. The controls are easy enough to pick up and the missions I tried mainly consited of bashing-up monsters, though the combat system here is real-time rather than turn-based. Using real-time combat makes it feel a little like a hack’n'slash as well as an RPG which I prefer as there’s no time waiting around for players/monsters to make a move, I understand this might actually put some die-hard RPG fans off but I think it could also bring in some new players who don’t usually go for RPGs.
Being new to MMORPGs I was very pleased with the whole notion of interaction with others, I liked the way that you could collaborate and trade but not fight (as it would always end up in chaos). Private Custard and I went through a particularly beefy mission which would have caused us some serious gried had it not been for some other players joining our party and sharing the pain we were going through – a great demonstration of how MMOs work.
One neat feature is that the game allows players to perform certain actions to express emotion as opposed to just using keyboard (or voice if in the same party), these include Waving, Laughing, Crying, Bowing, Jumping and Dancing. The most fun part of the whole night was the dance-off that we managed to get going in the main lobby – through the night it involved at least 20 people dancing and up to a hundred or so watching. Personally I think it’s a great thing that people from all over the world can get together online and coordinate to achieve something so completely silly – no guns, no arguments, no fighting, not even any bad language – just silliness. I do however acknowledge that it’s more than a little bit sad.
Please see video above or visit page on YouTube.
written by thirtyfootscrew
\\ tags: beta, gaming, mmo, mmorpg, phantasy star, rpg, xbox 360
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